shrug, i forgor

This commit is contained in:
gyoder 2025-12-28 15:38:19 -07:00
parent 428c884e0d
commit a01bb5c0ed
19 changed files with 538 additions and 68 deletions

View file

@ -0,0 +1,60 @@
local function connect_to_godot_server()
-- Check if project.godot exists in current directory
local project_file = vim.fn.getcwd() .. "/project.godot"
if vim.fn.filereadable(project_file) == 1 then
local pipe_path = vim.fn.getcwd() .. "/nvim_server.pipe"
-- Create the pipe if it doesn't exist, then connect
local success = vim.fn.serverstart(pipe_path)
if success then
print("Connected to Godot server via " .. pipe_path)
else
print("Failed to create/connect to Godot server pipe: " .. pipe_path)
end
local dap = require("dap")
dap.adapters.godot = {
type = 'server',
host = '127.0.0.1',
port = 6006,
}
dap.configurations.gdscript = {
{
type = 'godot',
request = 'launch',
name = 'Launch scene',
project = '${workspaceFolder}',
launch_scene = true,
},
}
dap.configurations.cs = {
{
type = 'godot',
request = 'launch',
name = 'Launch scene',
project = '${workspaceFolder}',
launch_scene = true,
},
}
end
end
-- Auto-connect when Neovim starts
vim.api.nvim_create_autocmd("VimEnter", {
callback = connect_to_godot_server,
desc = "Auto-connect to Godot server if project.godot exists"
})
-- Optional: Also check when changing directories
vim.api.nvim_create_autocmd("DirChanged", {
callback = connect_to_godot_server,
desc = "Auto-connect to Godot server when changing to Godot project directory"
})
-- Optional: Command to manually connect
vim.api.nvim_create_user_command("GodotConnect", connect_to_godot_server, {
desc = "Manually connect to Godot server"
})