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3 commits

Author SHA1 Message Date
gyoder
9de729fb7f added second layer for start of pause menu stuff 2025-12-28 17:46:53 -07:00
gyoder
a703f6ab85 slight reorg 2025-12-18 14:25:55 -05:00
gyoder
92c8c288bc added input subsystem 2025-12-18 13:13:32 -05:00
9 changed files with 532 additions and 100 deletions

151
Cargo.lock generated
View file

@ -1074,6 +1074,18 @@ dependencies = [
"tracing",
]
[[package]]
name = "bevy_prototype_lyon"
version = "0.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eb09bb9cadacae3238d1bdc856b71a164a17f93e1e94db62011dd969dacbe75b"
dependencies = [
"bevy",
"lyon_algorithms",
"lyon_tessellation",
"svgtypes",
]
[[package]]
name = "bevy_ptr"
version = "0.17.3"
@ -1310,7 +1322,10 @@ name = "bevy_stock_photo"
version = "0.1.0"
dependencies = [
"bevy",
"bevy_prototype_lyon",
"enumset",
"rand",
"serde",
]
[[package]]
@ -2013,6 +2028,40 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f27ae1dd37df86211c42e150270f82743308803d90a6f6e6651cd730d5e1732f"
[[package]]
name = "darling"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9cdf337090841a411e2a7f3deb9187445851f91b309c0c0a29e05f74a00a48c0"
dependencies = [
"darling_core",
"darling_macro",
]
[[package]]
name = "darling_core"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1247195ecd7e3c85f83c8d2a366e4210d588e802133e1e355180a9870b517ea4"
dependencies = [
"fnv",
"ident_case",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "darling_macro"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d38308df82d1080de0afee5d069fa14b0326a88c14f15c5ccda35b4a6c414c81"
dependencies = [
"darling_core",
"quote",
"syn",
]
[[package]]
name = "dasp_sample"
version = "0.11.0"
@ -2146,6 +2195,27 @@ dependencies = [
"syn",
]
[[package]]
name = "enumset"
version = "1.1.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25b07a8dfbbbfc0064c0a6bdf9edcf966de6b1c33ce344bdeca3b41615452634"
dependencies = [
"enumset_derive",
]
[[package]]
name = "enumset_derive"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f43e744e4ea338060faee68ed933e46e722fb7f3617e722a5772d7e856d8b3ce"
dependencies = [
"darling",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "equivalent"
version = "1.0.2"
@ -2240,6 +2310,12 @@ dependencies = [
"miniz_oxide",
]
[[package]]
name = "float_next_after"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8bf7cc16383c4b8d58b9905a8509f02926ce3058053c056376248d958c9df1e8"
[[package]]
name = "fnv"
version = "1.0.7"
@ -2637,6 +2713,12 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "ident_case"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
[[package]]
name = "image"
version = "0.25.9"
@ -2799,6 +2881,17 @@ dependencies = [
"bitflags 2.10.0",
]
[[package]]
name = "kurbo"
version = "0.11.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c62026ae44756f8a599ba21140f350303d4f08dcdcc71b5ad9c9bb8128c13c62"
dependencies = [
"arrayvec",
"euclid",
"smallvec",
]
[[package]]
name = "lazy_static"
version = "1.5.0"
@ -2892,6 +2985,48 @@ version = "0.4.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5e5032e24019045c762d3c0f28f5b6b8bbf38563a65908389bf7978758920897"
[[package]]
name = "lyon_algorithms"
version = "1.0.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f4c0829e28c4f336396f250d850c3987e16ce6db057ffe047ce0dd54aab6b647"
dependencies = [
"lyon_path",
"num-traits",
]
[[package]]
name = "lyon_geom"
version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e260b6de923e6e47adfedf6243013a7a874684165a6a277594ee3906021b2343"
dependencies = [
"arrayvec",
"euclid",
"num-traits",
]
[[package]]
name = "lyon_path"
version = "1.0.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1aeca86bcfd632a15984ba029b539ffb811e0a70bf55e814ef8b0f54f506fdeb"
dependencies = [
"lyon_geom",
"num-traits",
]
[[package]]
name = "lyon_tessellation"
version = "1.0.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f3f586142e1280335b1bc89539f7c97dd80f08fc43e9ab1b74ef0a42b04aa353"
dependencies = [
"float_next_after",
"lyon_path",
"num-traits",
]
[[package]]
name = "mach2"
version = "0.4.3"
@ -4058,6 +4193,12 @@ version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d66dc143e6b11c1eddc06d5c423cfc97062865baf299914ab64caa38182078fe"
[[package]]
name = "siphasher"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "56199f7ddabf13fe5074ce809e7d3f42b42ae711800501b5b16ea82ad029c39d"
[[package]]
name = "skrifa"
version = "0.37.0"
@ -4174,6 +4315,16 @@ version = "0.4.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0193cc4331cfd2f3d2011ef287590868599a2f33c3e69bc22c1a3d3acf9e02fb"
[[package]]
name = "svgtypes"
version = "0.15.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "68c7541fff44b35860c1a7a47a7cadf3e4a304c457b58f9870d9706ece028afc"
dependencies = [
"kurbo",
"siphasher",
]
[[package]]
name = "swash"
version = "0.2.6"

View file

@ -5,4 +5,7 @@ edition = "2024"
[dependencies]
bevy = "0.17.3"
bevy_prototype_lyon = "0.15.0"
enumset = "1.1.10"
rand = "0.9.2"
serde = { version = "1.0.228", features = ["derive"] }

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2
src/gameplay/mod.rs Normal file
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@ -0,0 +1,2 @@
pub mod navi;
pub mod pause;

135
src/gameplay/navi.rs Normal file
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@ -0,0 +1,135 @@
use bevy::{
camera::visibility::RenderLayers, post_process::bloom::Bloom, prelude::*, sprite::Anchor,
};
use rand::Rng;
use crate::{
GameState, PauseState,
utils::input::{GameInputPlugin, InputButton, InputPressStatus},
};
const PLAYER_SPEED: f32 = 100.;
pub struct NaviGameplayPlugin;
impl Plugin for NaviGameplayPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, (setup_scene, spawn_bus, spawn_enemy))
.add_systems(
Update,
(
move_player
.run_if(in_state(GameState::Navi).and(in_state(PauseState::Running))),
follow_player,
),
);
}
}
#[derive(Component)]
pub struct PlayerVWBus;
#[derive(Component)]
#[require(Camera2d)]
struct MainCamera;
pub fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(1000., 70.))),
MeshMaterial2d(materials.add(Color::srgb(0.2, 0.2, 0.3))),
));
commands.spawn((
MainCamera,
Camera {
order: 1,
// clear_color: ClearColorConfig::None,
..default()
},
Bloom::NATURAL,
RenderLayers::layer(0),
));
}
pub fn spawn_bus(mut commands: Commands, asset_server: Res<AssetServer>) {
let texture = asset_server.load("bus/basicbus.png");
commands.spawn((
PlayerVWBus,
Sprite {
image: texture,
custom_size: Some(Vec2::new(192., 133.)),
..default()
},
Transform::from_xyz(2., 0., 3.),
Anchor::CENTER,
));
}
pub fn spawn_enemy(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let mut rng = rand::rng();
for _ in 0..10 {
commands.spawn((
Mesh2d(meshes.add(Circle::new(10.))),
MeshMaterial2d(materials.add(Color::srgb(1.1, 0.2, 0.3))),
Transform::from_xyz(
rng.random_range(-600..600) as f32,
rng.random_range(-600..600) as f32,
1.,
),
));
}
}
pub fn move_player(
mut player: Single<&mut Transform, With<PlayerVWBus>>,
mut player_sprite: Single<&mut Sprite, With<PlayerVWBus>>,
time: Res<Time>,
buttons_pressed: Res<InputPressStatus>,
) {
let mut direction = Vec2::ZERO;
if buttons_pressed.contains(InputButton::Up) {
direction.y += 1.;
}
if buttons_pressed.contains(InputButton::Down) {
direction.y -= 1.;
}
if buttons_pressed.contains(InputButton::Left) {
direction.x -= 1.;
}
if buttons_pressed.contains(InputButton::Right) {
direction.x += 1.;
}
let move_delta = direction.normalize_or_zero() * PLAYER_SPEED * time.delta_secs();
player.translation += move_delta.extend(0.);
if direction.x > 0. {
player_sprite.flip_x = true;
} else if direction.x < 0. {
player_sprite.flip_x = false;
}
}
fn follow_player(
mut camera: Single<&mut Transform, (With<MainCamera>, Without<PlayerVWBus>)>,
player: Single<&Transform, (With<PlayerVWBus>, Without<MainCamera>)>,
time: Res<Time>,
) {
let Vec3 { x, y, .. } = player.translation;
let direction = Vec3::new(x, y, camera.translation.z);
camera
.translation
.smooth_nudge(&direction, 10., time.delta_secs());
}

115
src/gameplay/pause.rs Normal file
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@ -0,0 +1,115 @@
use bevy::{
camera::visibility::RenderLayers, post_process::bloom::Bloom, prelude::*, sprite::Anchor,
};
use crate::{
GameState, PauseState,
utils::input::{GameInputPlugin, InputButton, InputMessage, InputPressStatus},
};
const COLOR_BG: Color = Color::srgba_u8(249, 226, 156, 255);
const COLOR_HL1: Color = Color::srgba_u8(187, 241, 241, 255);
const COLOR_HL2: Color = Color::srgba_u8(192, 149, 145, 255);
pub struct PausePlugin;
impl Plugin for PausePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_pause).add_systems(
Update,
(
listen_for_pause.run_if(in_state(PauseState::Running)),
listen_for_unpause.run_if(in_state(PauseState::Paused)),
animate_in.run_if(in_state(PauseState::AnimatingIntoPause)),
animate_out.run_if(in_state(PauseState::AnimatingOutOfPause)),
),
);
}
}
#[derive(Component)]
pub struct PauseMenuRoot;
#[derive(Component)]
#[require(Camera2d)]
struct PauseCamera;
fn setup_pause(
mut commands: Commands,
assets: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
PauseCamera,
Camera {
order: 3,
clear_color: ClearColorConfig::None,
..default()
},
// Bloom::NATURAL,
RenderLayers::layer(3),
));
commands.spawn((
Mesh2d(meshes.add(Triangle2d::new(
Vec2::new(-100., -100.),
Vec2::new(-100., 100.),
Vec2::new(-100., 100.),
))),
MeshMaterial2d(materials.add(Color::srgb(0.2, 0.2, 0.3))),
RenderLayers::layer(3),
));
commands.spawn((
Node {
position_type: PositionType::Absolute,
width: percent(80),
height: percent(80),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
UiTransform::from_translation(Val2::px(0., 0.)),
BackgroundColor(COLOR_BG),
Visibility::Visible,
PauseMenuRoot,
));
}
fn listen_for_pause(
mut next: ResMut<NextState<PauseState>>,
mut btn_msgs: MessageReader<InputMessage>,
) {
for btn_msg in btn_msgs.read() {
if btn_msg.just_pressed(InputButton::Pause) {
next.set(PauseState::AnimatingIntoPause);
}
}
}
fn listen_for_unpause(
mut next: ResMut<NextState<PauseState>>,
mut btn_msgs: MessageReader<InputMessage>,
) {
for btn_msg in btn_msgs.read() {
if btn_msg.just_pressed(InputButton::Pause) {
next.set(PauseState::AnimatingOutOfPause);
}
}
}
fn animate_in(
mut menu_visibility: Single<&mut Visibility, With<PauseMenuRoot>>,
mut next_state: ResMut<NextState<PauseState>>,
) {
**menu_visibility = Visibility::Visible;
next_state.set(PauseState::Paused);
}
fn animate_out(
mut menu_visibility: Single<&mut Visibility, With<PauseMenuRoot>>,
mut next_state: ResMut<NextState<PauseState>>,
) {
**menu_visibility = Visibility::Hidden;
next_state.set(PauseState::Running);
}

View file

@ -1,109 +1,40 @@
use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
use rand::Rng;
#[derive(Component)]
pub struct PlayerVWBus;
use crate::{
gameplay::{navi::NaviGameplayPlugin, pause::PausePlugin},
utils::input::{GameInputPlugin, InputButton, InputPressStatus},
};
const PLAYER_SPEED: f32 = 100.;
mod gameplay;
mod utils;
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameState {
#[default]
Navi,
Combat,
MainMenu,
}
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum PauseState {
#[default]
Running,
Paused,
AnimatingIntoPause,
AnimatingOutOfPause,
}
fn main() {
println!("Hello, world!");
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, (setup_scene, spawn_bus, spawn_enemy))
.add_systems(Update, (move_player, follow_player))
.add_plugins((
DefaultPlugins,
GameInputPlugin,
NaviGameplayPlugin,
PausePlugin,
))
.init_state::<GameState>()
.init_state::<PauseState>()
.run();
}
fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(1000., 70.))),
MeshMaterial2d(materials.add(Color::srgb(0.2, 0.2, 0.3))),
));
commands.spawn((Camera2d, Bloom::NATURAL));
}
fn spawn_bus(mut commands: Commands, asset_server: Res<AssetServer>) {
let texture = asset_server.load("bus/basicbus.png");
commands.spawn((
PlayerVWBus,
Sprite {
image: texture,
custom_size: Some(Vec2::new(192., 133.)),
..default()
},
Transform::from_xyz(2., 0., 3.),
Anchor::CENTER,
));
}
fn spawn_enemy(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let mut rng = rand::rng();
for _ in 0..10 {
commands.spawn((
Mesh2d(meshes.add(Circle::new(10.))),
MeshMaterial2d(materials.add(Color::srgb(1.1, 0.2, 0.3))),
Transform::from_xyz(
rng.random_range(-600..600) as f32,
rng.random_range(-600..600) as f32,
1.,
),
));
}
}
fn move_player(
mut player: Single<&mut Transform, With<PlayerVWBus>>,
mut player_sprite: Single<&mut Sprite, With<PlayerVWBus>>,
time: Res<Time>,
kb_input: Res<ButtonInput<KeyCode>>,
) {
let mut direction = Vec2::ZERO;
if kb_input.pressed(KeyCode::KeyW) {
direction.y += 1.;
}
if kb_input.pressed(KeyCode::KeyS) {
direction.y -= 1.;
}
if kb_input.pressed(KeyCode::KeyA) {
direction.x -= 1.;
}
if kb_input.pressed(KeyCode::KeyD) {
direction.x += 1.;
}
let move_delta = direction.normalize_or_zero() * PLAYER_SPEED * time.delta_secs();
player.translation += move_delta.extend(0.);
if direction.x > 0. {
player_sprite.flip_x = true;
} else if direction.x < 0. {
player_sprite.flip_x = false;
}
}
fn follow_player(
mut camera: Single<&mut Transform, (With<Camera2d>, Without<PlayerVWBus>)>,
player: Single<&Transform, (With<PlayerVWBus>, Without<Camera2d>)>,
time: Res<Time>,
) {
let Vec3 { x, y, .. } = player.translation;
let direction = Vec3::new(x, y, camera.translation.z);
camera
.translation
.smooth_nudge(&direction, 10., time.delta_secs());
}

94
src/utils/input.rs Normal file
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@ -0,0 +1,94 @@
use bevy::prelude::*;
use enumset::{EnumSet, EnumSetType};
pub struct GameInputPlugin;
impl Plugin for GameInputPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(InputPressStatus::default())
.add_message::<InputMessage>()
.add_systems(Update, (process_input, input_debug_logger));
}
}
fn process_input(
kb_input: Res<ButtonInput<KeyCode>>,
mut ev_input: MessageWriter<InputMessage>,
mut pressed: ResMut<InputPressStatus>,
) {
for m in DEFAULT_KEY_MAP {
if kb_input.just_pressed(m.key) {
ev_input.write(InputMessage::new(m.button, InputAction::Pressed));
pressed.insert(m.button);
}
if kb_input.just_released(m.key) {
ev_input.write(InputMessage::new(m.button, InputAction::Released));
pressed.remove(m.button);
}
}
}
#[derive(EnumSetType, Debug)]
pub enum InputButton {
Up,
Down,
Left,
Right,
Select,
Back,
Pause,
}
#[derive(PartialEq, Debug)]
pub enum InputAction {
Pressed,
Released,
}
#[derive(Message, Debug)]
pub struct InputMessage {
button: InputButton,
action: InputAction,
}
#[derive(Default, Clone, Copy, PartialEq, Eq, Hash, Resource, Deref, DerefMut)]
pub struct InputPressStatus(EnumSet<InputButton>);
pub struct KeyboardMapping {
key: KeyCode,
button: InputButton,
}
const DEFAULT_KEY_MAP: [KeyboardMapping; 8] = [
KeyboardMapping::new(KeyCode::KeyW, InputButton::Up),
KeyboardMapping::new(KeyCode::ArrowUp, InputButton::Up),
KeyboardMapping::new(KeyCode::KeyA, InputButton::Left),
KeyboardMapping::new(KeyCode::KeyS, InputButton::Down),
KeyboardMapping::new(KeyCode::KeyD, InputButton::Right),
KeyboardMapping::new(KeyCode::KeyI, InputButton::Select),
KeyboardMapping::new(KeyCode::KeyO, InputButton::Back),
KeyboardMapping::new(KeyCode::Escape, InputButton::Pause),
];
impl InputMessage {
pub fn new(button: InputButton, action: InputAction) -> Self {
Self { button, action }
}
#[inline(always)]
pub fn just_pressed(&self, button: InputButton) -> bool {
self.button == button && self.action == InputAction::Pressed
}
}
impl KeyboardMapping {
pub const fn new(key: KeyCode, button: InputButton) -> Self {
Self { key, button }
}
}
fn input_debug_logger(mut input_reader: MessageReader<InputMessage>) {
for msg in input_reader.read() {
info!("Input Event: {:?}", msg);
}
}

1
src/utils/mod.rs Normal file
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@ -0,0 +1 @@
pub mod input;