added second layer for start of pause menu stuff
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parent
a703f6ab85
commit
9de729fb7f
8 changed files with 247 additions and 11 deletions
10
src/main.rs
10
src/main.rs
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@ -1,8 +1,7 @@
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use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
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use rand::Rng;
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use crate::{
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gameplay::navi::NaviGameplayPlugin,
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gameplay::{navi::NaviGameplayPlugin, pause::PausePlugin},
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utils::input::{GameInputPlugin, InputButton, InputPressStatus},
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};
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@ -29,7 +28,12 @@ pub enum PauseState {
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fn main() {
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println!("Hello, world!");
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App::new()
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.add_plugins((DefaultPlugins, GameInputPlugin, NaviGameplayPlugin))
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.add_plugins((
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DefaultPlugins,
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GameInputPlugin,
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NaviGameplayPlugin,
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PausePlugin,
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))
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.init_state::<GameState>()
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.init_state::<PauseState>()
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.run();
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