added second layer for start of pause menu stuff

This commit is contained in:
gyoder 2025-12-28 17:46:53 -07:00
parent a703f6ab85
commit 9de729fb7f
8 changed files with 247 additions and 11 deletions

View file

@ -1,8 +1,7 @@
use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
use rand::Rng;
use crate::{
gameplay::navi::NaviGameplayPlugin,
gameplay::{navi::NaviGameplayPlugin, pause::PausePlugin},
utils::input::{GameInputPlugin, InputButton, InputPressStatus},
};
@ -29,7 +28,12 @@ pub enum PauseState {
fn main() {
println!("Hello, world!");
App::new()
.add_plugins((DefaultPlugins, GameInputPlugin, NaviGameplayPlugin))
.add_plugins((
DefaultPlugins,
GameInputPlugin,
NaviGameplayPlugin,
PausePlugin,
))
.init_state::<GameState>()
.init_state::<PauseState>()
.run();