started work on combat subsystem and triggers

This commit is contained in:
gyoder 2026-01-05 20:00:46 -07:00
parent e14aab570b
commit 9a3ad7d7b7
4 changed files with 50 additions and 2 deletions

View file

@ -1,7 +1,7 @@
use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
use crate::{
gameplay::{navi::NaviGameplayPlugin, pause::PausePlugin},
gameplay::{combat::CombatPlugin, navi::NaviGameplayPlugin, pause::PausePlugin},
utils::input::{GameInputPlugin, InputButton, InputPressStatus},
};
@ -33,6 +33,7 @@ fn main() {
GameInputPlugin,
NaviGameplayPlugin,
PausePlugin,
CombatPlugin,
))
.init_state::<GameState>()
.init_state::<PauseState>()