started work on combat subsystem and triggers
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4 changed files with 50 additions and 2 deletions
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@ -1,7 +1,7 @@
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use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
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use crate::{
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gameplay::{navi::NaviGameplayPlugin, pause::PausePlugin},
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gameplay::{combat::CombatPlugin, navi::NaviGameplayPlugin, pause::PausePlugin},
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utils::input::{GameInputPlugin, InputButton, InputPressStatus},
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};
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@ -33,6 +33,7 @@ fn main() {
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GameInputPlugin,
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NaviGameplayPlugin,
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PausePlugin,
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CombatPlugin,
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))
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.init_state::<GameState>()
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.init_state::<PauseState>()
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