added input subsystem

This commit is contained in:
gyoder 2025-12-18 13:13:32 -05:00
parent 7ea28fd358
commit 92c8c288bc
5 changed files with 169 additions and 7 deletions

62
Cargo.lock generated
View file

@ -1310,6 +1310,7 @@ name = "bevy_stock_photo"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"bevy", "bevy",
"enumset",
"rand", "rand",
] ]
@ -2013,6 +2014,40 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f27ae1dd37df86211c42e150270f82743308803d90a6f6e6651cd730d5e1732f" checksum = "f27ae1dd37df86211c42e150270f82743308803d90a6f6e6651cd730d5e1732f"
[[package]]
name = "darling"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9cdf337090841a411e2a7f3deb9187445851f91b309c0c0a29e05f74a00a48c0"
dependencies = [
"darling_core",
"darling_macro",
]
[[package]]
name = "darling_core"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1247195ecd7e3c85f83c8d2a366e4210d588e802133e1e355180a9870b517ea4"
dependencies = [
"fnv",
"ident_case",
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "darling_macro"
version = "0.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d38308df82d1080de0afee5d069fa14b0326a88c14f15c5ccda35b4a6c414c81"
dependencies = [
"darling_core",
"quote",
"syn",
]
[[package]] [[package]]
name = "dasp_sample" name = "dasp_sample"
version = "0.11.0" version = "0.11.0"
@ -2146,6 +2181,27 @@ dependencies = [
"syn", "syn",
] ]
[[package]]
name = "enumset"
version = "1.1.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25b07a8dfbbbfc0064c0a6bdf9edcf966de6b1c33ce344bdeca3b41615452634"
dependencies = [
"enumset_derive",
]
[[package]]
name = "enumset_derive"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f43e744e4ea338060faee68ed933e46e722fb7f3617e722a5772d7e856d8b3ce"
dependencies = [
"darling",
"proc-macro2",
"quote",
"syn",
]
[[package]] [[package]]
name = "equivalent" name = "equivalent"
version = "1.0.2" version = "1.0.2"
@ -2637,6 +2693,12 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df" checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "ident_case"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
[[package]] [[package]]
name = "image" name = "image"
version = "0.25.9" version = "0.25.9"

View file

@ -5,4 +5,5 @@ edition = "2024"
[dependencies] [dependencies]
bevy = "0.17.3" bevy = "0.17.3"
enumset = "1.1.10"
rand = "0.9.2" rand = "0.9.2"

View file

@ -1,17 +1,33 @@
use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor}; use bevy::{post_process::bloom::Bloom, prelude::*, sprite::Anchor};
use rand::Rng; use rand::Rng;
use crate::utils::input::{GameInputPlugin, InputButton, InputPressStatus};
mod utils;
#[derive(Component)] #[derive(Component)]
pub struct PlayerVWBus; pub struct PlayerVWBus;
#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameState {
#[default]
Navi,
Pause,
Combat,
}
const PLAYER_SPEED: f32 = 100.; const PLAYER_SPEED: f32 = 100.;
fn main() { fn main() {
println!("Hello, world!"); println!("Hello, world!");
App::new() App::new()
.add_plugins(DefaultPlugins) .add_plugins((DefaultPlugins, GameInputPlugin))
.init_state::<GameState>()
.add_systems(Startup, (setup_scene, spawn_bus, spawn_enemy)) .add_systems(Startup, (setup_scene, spawn_bus, spawn_enemy))
.add_systems(Update, (move_player, follow_player)) .add_systems(
Update,
(move_player.run_if(in_state(GameState::Navi)), follow_player),
)
.run(); .run();
} }
@ -65,23 +81,23 @@ fn move_player(
mut player: Single<&mut Transform, With<PlayerVWBus>>, mut player: Single<&mut Transform, With<PlayerVWBus>>,
mut player_sprite: Single<&mut Sprite, With<PlayerVWBus>>, mut player_sprite: Single<&mut Sprite, With<PlayerVWBus>>,
time: Res<Time>, time: Res<Time>,
kb_input: Res<ButtonInput<KeyCode>>, buttons_pressed: Res<InputPressStatus>,
) { ) {
let mut direction = Vec2::ZERO; let mut direction = Vec2::ZERO;
if kb_input.pressed(KeyCode::KeyW) { if buttons_pressed.contains(InputButton::Up) {
direction.y += 1.; direction.y += 1.;
} }
if kb_input.pressed(KeyCode::KeyS) { if buttons_pressed.contains(InputButton::Down) {
direction.y -= 1.; direction.y -= 1.;
} }
if kb_input.pressed(KeyCode::KeyA) { if buttons_pressed.contains(InputButton::Left) {
direction.x -= 1.; direction.x -= 1.;
} }
if kb_input.pressed(KeyCode::KeyD) { if buttons_pressed.contains(InputButton::Right) {
direction.x += 1.; direction.x += 1.;
} }

82
src/utils/input.rs Normal file
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@ -0,0 +1,82 @@
use bevy::prelude::*;
use enumset::{EnumSet, EnumSetType};
pub struct GameInputPlugin;
impl Plugin for GameInputPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(InputPressStatus::default())
.add_message::<InputMessage>()
.add_systems(Update, process_input);
}
}
fn process_input(
kb_input: Res<ButtonInput<KeyCode>>,
mut ev_input: MessageWriter<InputMessage>,
mut pressed: ResMut<InputPressStatus>,
) {
for m in DEFAULT_KEY_MAP {
if kb_input.just_pressed(m.key) {
ev_input.write(InputMessage::new(m.button, InputAction::Pressed));
pressed.insert(m.button);
}
if kb_input.just_released(m.key) {
ev_input.write(InputMessage::new(m.button, InputAction::Released));
pressed.remove(m.button);
}
}
}
#[derive(EnumSetType)]
pub enum InputButton {
Up,
Down,
Left,
Right,
Select,
Back,
Pause,
}
pub enum InputAction {
Pressed,
Released,
}
#[derive(Message)]
pub struct InputMessage {
button: InputButton,
action: InputAction,
}
#[derive(Default, Clone, Copy, PartialEq, Eq, Hash, Resource, Deref, DerefMut)]
pub struct InputPressStatus(EnumSet<InputButton>);
pub struct KeyboardMapping {
key: KeyCode,
button: InputButton,
}
const DEFAULT_KEY_MAP: [KeyboardMapping; 8] = [
KeyboardMapping::new(KeyCode::KeyW, InputButton::Up),
KeyboardMapping::new(KeyCode::ArrowUp, InputButton::Up),
KeyboardMapping::new(KeyCode::KeyA, InputButton::Left),
KeyboardMapping::new(KeyCode::KeyS, InputButton::Down),
KeyboardMapping::new(KeyCode::KeyD, InputButton::Right),
KeyboardMapping::new(KeyCode::KeyI, InputButton::Select),
KeyboardMapping::new(KeyCode::KeyO, InputButton::Back),
KeyboardMapping::new(KeyCode::Escape, InputButton::Pause),
];
impl InputMessage {
pub fn new(button: InputButton, action: InputAction) -> Self {
Self { button, action }
}
}
impl KeyboardMapping {
pub const fn new(key: KeyCode, button: InputButton) -> Self {
Self { key, button }
}
}

1
src/utils/mod.rs Normal file
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@ -0,0 +1 @@
pub mod input;